At least, that’s what Dave Luff, my opponent in last weeks game of Command Horizon, told me after he left the majority of my army a steaming pile of junk on the battlefield.
It all seemed to start off well enough, although looking back my deployment wasn’t the greatest. My battalion of Medium Tanks was left out on a flank so it would be a while before they got into battle. (In fact, they hardly saw any action at all)
The battle started with the Centaurs advancing on the right, towards my Heavy Tank Battalion.
In trying to stop this advance, I ran into the first shortcoming of my army. The Heavy Tank Battalion is primarily armed with guns – and a couple of rounds of firing soon showed that these simply bounced off the Centaurs Force Field Generators. With the extra complication that I forgot that Small Arms can target gunships (so I thought that I couldn’t shoot at the Centaur Gunships) the Heavies were soon overrun.
Meanwhile, in the middle of the table, I foolishly advanced my Light Tanks forwards, only to have them shot to pieces by their Centaur counterparts.
I’d brought a couple of units of artillery, but they were outranged by almost a third by the Centaur Super-Howitzers, and so fell quickly to counter battery fire. After that, I had nothing left to touch his artillery of FFGs. The result? I lost 14 units of troops to Dave’s 2.
They say you learn much more in defeat than victory – that much is very true. My army has a generic set-up, and in it’s current format is not suited to fighting Centaurs. I’ve identified several issues that I need to address.
- I need to get both AA & Shield cover for my units (to counter those pesky Centaur Gunships and give my units extra Defence Dice) - this can be done with a couple of HQ units (Twin ECM + 2 Gatling AA guns)
- The Centuar Super-Howitzers & FFGs really dominated the game – I couldn’t kill many things because they always saved the hits due to the use of the FFGs, and the Super-Howitzers essentially blew up at least one unit every turn. I thought I could counter this partly with using my own artillery, but because my artillery units are outranged, I need a couple of Hunter-Killer units to take out the Centaur units. Skim Fighters & Fighter-Bombers should be able to fulfill this role.
- All my units need to use weaponry that is not so badly affected by Centaur FFGs, and so I need to equip one of my Heavy Tank companies with Beamers rather than Guns (My Medium & Light Tanks are already pretty well balanced)
So, another order placed to Baccus, and hopefully these new forces will be ready to go before our next game.