Meeples & Miniatures – Episode 52

August 20, 2009

Download Episode 52

Can you believe the summer is almost at an end? Everyone is planning for ‘going back to school’, England are preparing to finally lose the Ashes series – and I finally get to go away on holiday!

However, as a parting summer gift, I’ve uploaded Episode 52 of the Meeples & Miniatures podcast. This is a look back at what I’ve been doing over the summer – the UK Games Expo and Manorcon mainly – but with a bit of extra chat about my favourite Gen Con highlights (I almost felt like I was there) and even some chat about a computer game that would make a great miniatures game.

I hope you enjoy the show, and look out for lots of new content coming in September.

Show Details

00:00 – Intro

03:15 – Podcast news

13:55 – The UK Games Expo…a look back at the 2009 event

39:25 – X-Com: UFO Defence

49:55 – Manorcon 2009

61:20 – Shiny new stuff from Gen Con…and Space Hulk!

71:00 – Closing Comments


Distractions too…

July 16, 2009

OK, so time to come clean about what I’ve been up to for the last week…

It all started with a conversation I had at work about 10 days ago. My work colleague (Who is a serious computer gaming geek) was telling me that he’s just bought a package of strategy games on STEAM, and was going through what it included. As he went down the list, he mentioned the X-COM series of games and I suddenly became seriously interested.

X-COM_-_UFO_Defense_CoverartX-COM UFO Defense is my all time favourite computer game. It was produced in 1993, back in the days when a 486 processor was considered to be fast, but despite this it is still as good as ever.

You play the head of X-COM, an organisation which has been created and tasked to defend the Earth against increasing alien attack (a bit like S.H.A.D.O. in the Gerry Anderson TV Series UFO)

You do this in two different ways.

The first is at a strategic level. You manage the creation and maintenance of various bases throughout the world. You start with a single base, complete with a complement of a couple of Interceptors, a Troop Transport, some Troops, Engineers and Scientists and a bare minimum of equipment.

As the game progresses, you can build other facilities, research new technology (including alien tech) and manufacture new goods – anything from laser weapons through personal armour, heavy weapons platforms and even new fighter craft based on UFO technology.

However, the first role of your bases is to detect and intercept UFO’s entering Earth’s atmosphere. Once these have been intercepted and (hopefully) shot down, you can deploy your troop transport to the crash site in order to recover any alien artifacts.

ufo7This is where the second part of the game starts. When you land at a UFO crash site (or at a city that is being attacked – another type of encounter) the game become a tactical level, turn-based wargame.

You have a squad of troops, plus possibly a tank or 2 (Heavy Weapons Platform), and the aim of this part of the game is to kill or capture all the aliens in the area. The game area is an asymetric view of the landscape, and is varied depending on where the encounter takes place (city with buildings, desert, forest, farmland etc)

Each of your troops has several stats, which cover such things as shooting, throwing, morale, encumbrance and the number of Time Units (Action Points) that he has.  Every action (moving, shooting, reloading weapons etc) require the expenditure of TU’s – very much the equivalent of a tactical miniatures wargame where you use Action Points to order your troops.

In order to complete a successful mission, you must explore the area in which you are in, and as I’ve already said, kill or capture any aliens you encounter. There are several different types of alien, from the archetypal ‘grey’ (called a Sectoid) to such things as Snakemen and genetically enhance super-soldiers called Mutons.  This will usually mean that your squad will have to find and explore the UFO that you have previously shot down.

Tension during gameplay is usually quite high during this part of the game – full LOS and spotting rules are in place, so it’s quite possible to get surprised by aliens which ‘pop-up’ from behind cover to fire at you – and you never know what is around the next corner, or the other side of the door (although Motion Scanners help :-) )  As I said, this part of play is turn-based, so leave your troops in vulnerable positions without sufficient TU’s to react to the enemy and you may find that they pay the ultimate price for your lack of judgement.

Once all the aliens have been killed/captured, you recover various artifacts from the UFO and take them back to your base. These can then be researched and subsequently used to build/upgrade your own equipment.

The aim of the game is to discover what the Alien plan is for Earth, and find a way to stop it.

So why is this game so good? Well, the theme is just fantastic, and the gameplay is easy and intuitive – that’s not to say the game is easy! Even on the easiest of 5 settings, it provides a decent challenge and on ‘Super-human’ it is a complete swine!

The music adds a tremendous atmosphere to the game too – creating a very tense undercurrent during the tactical play especially.

OK, the graphics aren’t much to write home about in this day and age – very much from the pixel & sprite generation of graphic design – but the quality of the game shows through in the fact that the graphics don’t make a tremendous amount of difference to the game experience…you are so immersed in the actual gameplay that you cease to notice the now-dated look.

In short, this game has got everything – especially for the tabletop wargamer. A great theme, an immersive (and addictive) environment (just one more mission) and buckets of atmosphere, along with a good tactical skirmish wargame at it’s heart.

And at a mere £2.99 to download from STEAM, it’s an absolute steal.

As if I needed more things to distract me from painting…


…and talking of new games…

January 6, 2009

Well, like most lads of his age (10), Josh is a big fan of video games – which is a shame, as we only own an XBox (The original, not the 360). Still, it’s a major improvement over my old Sega Megadrive.

Well, we have come kicking and screaming into more modern times, as he now owns a Nintendo DS (originally my wife’s Christmas present from last year…don’t ask, it’s a long story).

The upshot being that I have an excuse for buying him games that I want to play.

61f2googk5l_sl500_aa280_Now, whilst shopping in the January sales in Dudley, I came across this game.

Never head of it before, but somehow, the fact that it was a Warhammer 40,000 game, and it was turn based squad combat, persuaded me to part with £6.

So, in the vain hope that it might be half decent, I bought  copy.

The verdict? I think I’ve been had. A sucker for a GW trademark, yet again. Well, it’s OK I suppose -but I was hoping for something a bit more like my old favourite, chaosgate1Chaos Gate which I used to own on PC several eons ago. Yes I know that it was pants, but I actually quite enjoyed it. Why? Well…at the time it scratched a couple of itches.

Firstly, it was W40K, and I wasn’t playing W40K on the tabletop anymore. OK, I know I’ve said a lot of bad things about GW, but I still like a lot of the W40K universe.

Secondly, it was turn based combat, and I liked turn based combat…it gave you time to think. So, at a time when the whole world was going Quake III deathmatch mad (I tried it, and after getting fragged a dozen times in a couple of minutes, I decided that it wasn’t fun) I sat on my PC playing this game.

24048_boxshot_1_preview1But all this was a mere substitute for playing that classic series of turn based combat games – the X-COM series…which was started by UFO Enemy Unknown (at least, that is what it was called in the UK when it came out).

This, for me, was the best game ever – a great story, with creepy music, decent (for the time) graphics and essentially, a turn based miniature wargame for the computer.

Simple gaming heaven.

And yes, I’ve been toying with recreating this game on the tabletop for some time…possibly not with all the aliens, but I’ve got some greys, and I’ve got some alien hover tanks, plus some suitable trooper models as well. Maybe someday I will actually get around to it…

…unless I sell the UFOs on eBay first…


Game Over Man…Game Over!

October 29, 2008

Now, I know that I have been known to be a little slow on the uptake at times…

I’ve just been sent a link to a flash version of the 1989 classic boardgame Aliens, based on the film (which is one of my all-time favourites)

http://www.newgrounds.com/portal/view/408816

This boardgame is now very difficult to get hold of, but you can play 3 of the missions online.

The game uses original soundtrack music and effects, so is very atmospheric. It’s also pretty hard, so if you want a quick Space Hulk-esque fix, then give this a look.