However, this morning I find that I’m having many more mixed thoughts on the entire experience.
We played a co-operative game with 6 players, so the game boiled down to:
- Play a character with unique abilities
- Roll and move between locations
- When at locations, you have encounters, which are card driven.
- Encounters may be items, or may be events that require you to pass skill checks on a variant number of D6
- Gain ‘investigations’ from successful encounters
- Battle monsters that appear on the board
- Tool up, and then all go and fight the bad guy to win/lose the game
And I suddenly thought – “Hang on, but didn’t we play this games last week”? – it was called Arkham Horror.
If you strip away the game production, the co-operative game is, essentialy, exactly the same game, just with a few bells and whistles.
Now, as I said, the production quality of A Touch Of Evil is fantastic, and the game theme works really well, and all of these musings are based simply on playing the co-operative version of the game – I’m sure that the adversarial player vs player game will change the look/feel somewhat.
But I have the distinct impression that all the shiny new stuff essentially acted as a smoke screen, and I’m left with a slightly bemused feeling this morning.
Is this as good (or as original?) a game as I first thought?