Cold War Commander AAR, 15th September 2010
Units from a Russian airborne brigade were assaulting a British RAF base, garrisoned by forces of the RAF Regiment. (Not that many, as it turned out!)
The battlefield we fought over looked great, thanks to the efforts of Andy Lawrence. However, the defence put up by the RAF Regt was somewhat lacking, and we were overrun in just over 3 turns.
To be honest, I really wasn’t expecting the amount of armour that was dropped. The airfield was littered with BDRMs and there was little we could do to stop them once they were down.
I had deployed ‘sensibly’ – i.e. with my units on perimeter watch – so the entire Soviet force dropping together in the middle of the airfield left me weak everywhere, strong nowhere and with no concentration of forces.
So, it ended up being a frustrating game for the Brits – very little in the way of ground forces to begin with (a reinforced company of troops, plus 3 ad-hoc platoons of clerks & cooks, who actually caused the most damage in the game!)
I’m still not 100% sure whether I really like these rules or not – for example, the Russians were allowed to land without any sort of attrition to men/vehicles, and scatter was minimal, so their entire force was concentrated, which meant that any fire from the Brits was mean with a hail of opportunity fire in response – the outcome was never really in doubt.
So, a rematch in a few weeks, with the Russians attempting to hold the airfield against a ground counter attack from the regular army.
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