A visit to Lard Island – Chain of Command demo

This summer will see the release of Chain of Command, a set of World War II skirmish rules from Too Fat Lardies.

Mike Hobbs and I were invited to the all-new Lard Island headquarters to try out these rules, and (it has to be said) had an excellent day of gaming and chat.

Richard Clarke (seated) explains the basics of the rules to Neil & Mike

Richard Clarke (seated) explains the basics of the rules to Neil & Mike

We played two games. In the first, we played an encounter battle with the Germans and British fighting over a farmhouse…

With a little help from Rich, Mike deploys his Royal Welsh into the farmhouse - time for a brew and a swift song or two...

With a little help from Rich, Mike deploys his Royal Welsh into the farmhouse – time for a brew and a swift song or two…

The Germans are shocked to see one of their squads wiped out (note the body in the field - the only remaining figure)

The Germans are shocked to see one of their squads wiped out… (note the body in the field – the only remaining figure)

...before pouring a hail of lead into the building...

…before pouring a hail of lead into the building…

The first game ended as we broke for lunch, with the Allied troops pinned down under a mass of automatic weapons fire in the farmhouse, but a squad attempting to sneak through the fields to outflank the German positions.

In the second game, Mike – again playing the Allies – were attempting to assault a farmhouse held by a platoon of Germans. The Allied troops had the support of a Churchill Tank, which pushed boldly up the road to attempt to clear away the German machine-guns for the troops following up…

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…only to ambushed by a Panzerschrek team and a squad with a Panzerfaust. The Churchill disappeared in a spectacular explosion, which killed several of the troops around it…

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And the Germans supporting 250/9 halftrack then arrived to pour cannon fire into the stunned Allied troops

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…leaving Mike to ponder where it all went wrong…

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We recorded an interview with Richard and Nick after the games, which you will hear in episode 106 of the podcast, which will be published shortly.

After a debriefing (i.e. a visit to the local pub and a curry) Mike and I then got together again to record our views on the game – this will be published in episode 107, also appearing in the not too distant future…

But initial impressions? A great game. It presents challenges and hard tactical decisions in an historical context whilst remaining a fun game. The mechanics are pretty straight forward and intuitive. meaning that you can concentrate on playing the game rather than reading the rules.

I’m really looking forward to playing these when they are finally published.

7 Comments on A visit to Lard Island – Chain of Command demo

  1. moocifer // April 4, 2013 at 18:06 // Reply

    So did the Command dice rolling remind either of you of SAGA, as it did me on first impressions ??

    • Not my first thoughts, but now that you mention it, they do give those same choices and hard decisions, just without the battle board.

    • I guess the only real similarity is the fact you have dice used to activate units, I didn’t see the use of Command dice as a Saga idea it was just a mechanic used to add a level of chaos to a phase and in my view it works well

  2. Any chance you know the make of those German infantry?

    Great looking game, thanks for sharing.

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